@oranse, @Wolfegger, @RMutt, @junglemason, @Goldman_dk, @DiscourseMarker, @Paulrm85, @knodding, @harald74: Since Porkton still appears to be active, mostly on the outskirts, I wanted to go ahead and post a general plan for development this winter: I've drawn on proposed roads. This is a highly urbanized build, so I intend for it to have all the trappings of a real city: sprawl, car culture, and good & bad parts of town. Probably what's most important is to get input on whether the streets shown would come too close to your builds, Nelg and @Wolfegger. I'd like to eventually bring one avenue southward through your area, but I'm not sure where. It's not a high priority though since it may be awhile before it gets done. Right now I'm mostly working on the government complex and probably won't get streets added anytime soon. New players: You are INVITED to build in Porkton and even make it your home. Inside or outside the city walls are fine. You don't have to get permission to build. As long as the space is empty, go right ahead. There is no minimum distance from other players. Suggested idea for builds: * Multistory Hilton hotel, preferably south or northwest of the government complex * Chain restaurants, somewhere in the IKEA area, like an Olive Garden or Outback * Government offices on north side of government complex, like an NSA building or mini-Pentagon (or a full one north of the complex) * Ugly factories. A city has to have an industrial area. I guess the best place for this is on the large lots between the airport and city. * A ghetto, maybe with high-rise apartments (anyone want to build the Pruitt-Igoe projects?) At some point I may separate the roads from the loop freeway and use only bridges, trenched freeways, and interchanges instead of at-grade crossings. A good example of this is the southernmost tip of the loop where you can see a small interchange. If anyone wants to take that on, that's fine with me.